Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 05, 2006, 12:31 PM // 12:31   #1
Lion's Arch Merchant
 
Join Date: Mar 2006
Advertisement

Disable Ads
Default Remove chests from the game....

Ok, I like to open chests just as much as the next person but when did chests become more important than fighting the group surrounding it? I am not talking about chest runs here, I see no problem with this on a chest run since that is kinda the point. I am talking about missions and quests groups.
I went thru 4 complete party wipes yesterday alone just because some idiot couldnt wait to open the chest and aggro'd the mob before the chest, the mob at the chest, and a couple of times the mob on the other side of the chest. This is a royal pain. I see people opening chests in the middle of a battle all the time too. Really frustrating how you can be in a good group with noone having DP to complete wipe over a lousy purple chest.

A couple of ideas to make the situation better.
1. Remove all chests from the game. (I don't really like this one, but it is a solution)
2. Make chests random spawns after killing a mob. you kill a mob and sometimes a chest spawns. I like this idea since the chests would not be visable and people would stop worrying about them. I realise that this would completly destroy chest runs, but I'm OK with that!

Am I the only person that feels like this is a problem?
Is there any other solutions anyone can think of that would be better than the ones I have listed?
Discuss away folks.
Thanks for listening!
Thargor is offline   Reply With Quote
Old Jun 05, 2006, 12:34 PM // 12:34   #2
Wilds Pathfinder
 
Join Date: Jan 2006
Default

/unsigned
Its just the people your with. Tell them to finish the enemies first. If we removed chests guildwars economy would take a BIG Blow. If you dont like it, find more mature players and tell them before starting the instance, to kill first and chest later
scrinner is offline   Reply With Quote
Old Jun 05, 2006, 12:37 PM // 12:37   #3
Banned
 
Cybah's Avatar
 
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
Default

/signed

rare items should be rare and not common.
Cybah is offline   Reply With Quote
Old Jun 05, 2006, 12:45 PM // 12:45   #4
Forge Runner
 
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
Default

Quote:
Originally Posted by Cybah
/signed

rare items should be rare and not common.
Chests give out random weapon stats. Rare weapons should be available to EVERYONE. Not just greedy horders and rich players.

Last edited by NinjaKai; Jun 05, 2006 at 12:54 PM // 12:54..
NinjaKai is offline   Reply With Quote
Old Jun 05, 2006, 12:52 PM // 12:52   #5
Hugs and Kisses
 
[DE]'s Avatar
 
Join Date: Oct 2005
Guild: Scars Meadows
Default

/unsigned

Unless you want to start paying 100k+50ecto for a rare item that isn't even perfect mods, the chest need to stay how they are. If they only appeared after you killed mobs than that would ruin all of the chest runs in the game, and people would not like that at all.
[DE] is offline   Reply With Quote
Old Jun 05, 2006, 01:58 PM // 13:58   #6
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Lame that chests need keys. Would be nice to craft them, and maybe warriors can get a bash skill where they beat on the chest to open it :P
Tarun is offline   Reply With Quote
Old Jun 05, 2006, 02:14 PM // 14:14   #7
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by Cybah
/signed

rare items should be rare and not common.
Either you've never been on a chest run, or you haven't ID'd a rare item recently... I don't care how often rare items drop, 9/10 times they're either a Rod a Focus or a Staff. Rods/Focus' serve no purpose at all, Staff mods sell for bugger all nowadays and the chances that you actually find a perfect skillrecharge/casttime bonus' are... about... well you have more chance of winning the lottery without playing it. On the outside chance that a weapon does have decent mods to salvage. 75% of that time you get Iron/Wood or the other mod.

Thargor, things like that happen too often agreed there. But then again, some people are just too impatient and lure 3 groups anyway. "wait for the patrol to leave" *warrrior runs off and agroes the patrol and the group*.

The worst situation i've seen was when a chest appeared in the middle of the 4 monks near the start in FoW. We all decided to run in grab the chest and flea. 30 seconds later, 3 people are dead. Why? Because the retard of a healer monk decided to just stand at the side and watch.

The joys of playing a monk really, if someone is that stupid you just refuse to heal them from there on, if that doesn't deter them from still running in, there loss.
Evilsod is offline   Reply With Quote
Old Jun 05, 2006, 02:29 PM // 14:29   #8
Banned
 
Cybah's Avatar
 
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
Default

true. rare items are mostly crap. remove chests and make rare items more profitable would have been to be done both.

Last edited by Cybah; Jun 05, 2006 at 02:31 PM // 14:31..
Cybah is offline   Reply With Quote
Old Jun 05, 2006, 02:34 PM // 14:34   #9
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

/unsigned

Be more specific or selective when forming your party.

It's one of the better gold sinks in the game.
Dougal Kronik is offline   Reply With Quote
Old Jun 05, 2006, 02:36 PM // 14:36   #10
Desert Nomad
 
ibex333's Avatar
 
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
Default

Quote:
Originally Posted by Cybah
/signed

rare items should be rare and not common.
/signed
ibex333 is offline   Reply With Quote
Old Jun 05, 2006, 03:06 PM // 15:06   #11
Krytan Explorer
 
EagleEye33's Avatar
 
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
Default

Chests are ok how they are. You are just experiencing the down side to a "pug"
EagleEye33 is offline   Reply With Quote
Old Jun 05, 2006, 03:09 PM // 15:09   #12
Frost Gate Guardian
 
Join Date: Nov 2005
Default

/not signed

@OP The problem you described is NOT a problem with the chest system. It's a problem with the idiot system. i.e. There's too many idiots.
dawnrain is offline   Reply With Quote
Old Jun 05, 2006, 03:20 PM // 15:20   #13
Lion's Arch Merchant
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by dawnrain
/not signed

@OP The problem you described is NOT a problem with the chest system. It's a problem with the idiot system. i.e. There's too many idiots.
Agreed.
BUT, the chest system caused the idiot problem in the first place.

The worst one for me so far was in the Kurzick elite mission. we get to the area with the vine gates and right near the end there is a chest and 3 guys lose their minds and run for it. Whole party wipe due to the 25+ wolf guys that popped up and they drug back to the rest of the group. Nothing like wasting 2 hours on a purple chest tha dropped 3 straw effigies!

Last edited by Thargor; Jun 05, 2006 at 03:24 PM // 15:24..
Thargor is offline   Reply With Quote
Old Jun 05, 2006, 03:20 PM // 15:20   #14
Jungle Guide
 
AW Lore's Avatar
 
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
Default

why not add a third option about the chest:
3.- remove the chests only and only from mission places, they would not appear in the mission in that area, but when you return to that area as explorable then the chests will appear, of course randomly
AW Lore is offline   Reply With Quote
Old Jun 05, 2006, 03:31 PM // 15:31   #15
Wilds Pathfinder
 
vinegrower's Avatar
 
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
Default

Quote:
Originally Posted by Thargor
Agreed.
BUT, the chest system caused the idiot problem in the first place.

The worst one for me so far was in the Kurzick elite mission. we get to the area with the vine gates and right near the end there is a chest and 3 guys lose their minds and run for it. Whole party wipe due to the 25+ wolf guys that popped up and they drug back to the rest of the group. Nothing like wasting 2 hours on a purple chest tha dropped 3 straw effigies!
in that case, lets get rid of the W/Mo combination because it just causes people to be idiots.

seriously, good player + chest does NOT make an idiot. only bad players will be stupid enough to agro just for a chest.

Last edited by vinegrower; Jun 05, 2006 at 03:34 PM // 15:34..
vinegrower is offline   Reply With Quote
Old Jun 05, 2006, 03:32 PM // 15:32   #16
Desert Nomad
 
Stockholm's Avatar
 
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
Default

/notsigned

Yes remove chests from missions, NOT from game, after beating the game with 4 toons you need something to do chest run's is one of does, farming used to be another, so if you take away the chests you will more or less drive ppl to other games, it's just about the only thing left in factions to do besides farming for materials.
Stockholm is offline   Reply With Quote
Old Jun 05, 2006, 03:47 PM // 15:47   #17
Lion's Arch Merchant
 
Join Date: Sep 2005
Location: in the real world away from virtual idiots
Guild: Wtf Is Guildwars [Duno]
Default

/not signed


ppl are very dumb + it has nothing to do with chests. If chests were removed from the game, expect to have empty districts in every town. Many ppl play just for the chest runs. If the chests are removed ppl would leave + stop playing. Lets face facts, the addition of chests was done because even finding a purple item back in the days, took hours + hours of grinding (some ppl enjoy doing that, a huge amount don't). Granted half of the purples + golds suck but at least you don't have to farm your ass off to get a sucky item now like most ppl did before chests were introduced. Making chests random spawns after killing a mob? So it may or may not spawn right? Thats more boring grind.

As for the ppl who whine about rares being rare + more valuable, why don't you go farm for ectos or rare skinned weapons in elite mission? If you want to be filthy rich work for it. Don't whine about it. Complaining amounts to nothing.

Last edited by Lex Talionis; Jun 05, 2006 at 03:54 PM // 15:54..
Lex Talionis is offline   Reply With Quote
Old Jun 05, 2006, 04:00 PM // 16:00   #18
Lion's Arch Merchant
 
ubrikkean's Avatar
 
Join Date: May 2005
Profession: E/
Default

Quote:
Originally Posted by The Phantom
/unsigned

Unless you want to start paying 100k+50ecto for a rare item that isn't even perfect mods, the chest need to stay how they are. If they only appeared after you killed mobs than that would ruin all of the chest runs in the game, and people would not like that at all.
Er, I'd think it would be a good thing for non-perfect rare items to actually have value again. I don't know about everyone else, but I miss the days when I didn't have to sell nearly all of my gold weapons to merchants. I don't even always bother to buy keys just because the chance of getting a perfect gold weapon is so slim. I liked the old chests more, without keys and not restricted to purple and gold items.

/signed
ubrikkean is offline   Reply With Quote
Old Jun 05, 2006, 04:32 PM // 16:32   #19
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

There are stupid people and, as others have pointed out, that is not ANet's fault or anything.

Having said that, if you can prevent the stupidity from ruining a game I say do so. Here's my suggestion: "You have fought too recently to do that." If you attack, cast a spell, or are attacked or have an offensive spell cast on you, you cannot use salvage kits or ID kits. Why not make it so you cannot use chests either? If they rush in and get attacked, they won't even be able to use it until the battle is over. You've eliminated the point in trying.

I think people tend to rush in and grab the chests because they think after the battle is over their teammates will rush ahead and leave them with no time to open it or pick up their loot and be left trying to catch up. Even if that isn't the case, people kind of get trained to expect that.
Undivine is offline   Reply With Quote
Old Jun 05, 2006, 06:24 PM // 18:24   #20
RAGE INCARNATE
 
Unlucky Slayer's Avatar
 
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
Default

/unsigned

Only way I can see the chests being modded to prevent stupid people would be to make it that you had to make the chest safe from the mobs around it... Basicly what Undivine said...

Anyway if you're having that much trouble with stupid PUGs, take henchies...
They never open chests and the big mission that people are mainly using for chest runs (I only know of the Nahpui run.) is easily henchable. Just take your time. If you just have to get the Master reward get a bunch of guildies.

**Database Error eating my first post ftl!**
Unlucky Slayer is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:11 PM // 18:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("